





Writing
‘Creating River Connections’, Self-published, Medium, October 2021.
‘Designing a digital Learning Lab’, Self-published, Medium, October 2021.
‘The Forgotten Legacy of the First Woman Filmmaker’, Self-published, Medium, February 2020.
‘Emerging Technologies Design Challenge’, Self-published, Medium, March 2019.
‘Challenging the Gender Balance in Videogames’, Self-published, Medium, December 2018.
‘Challenge Mode: Overcoming sexism in the games industry’, Screen Education, No. 89, March 2018.
‘Slumber Party: Girl Asleep and Growing into Growing Up’, Screen Education, No. 86, Winter 2017.
‘Key Frame: Piloting a Virtual Animation Project’, ACMI Labs, May 2017.
‘The Balance of Power: A Study Guide to Kung Fu Panda’, Screen Education, No. 82, Winter 2016.
‘Death Note and Morality’, Screen Education, No. 78, Winter 2015.
‘DreamWorks Animation: The Exhibition’, Primarily English, vol. 3, no. 1. Collingwood, VIC: Victorian Association for the Teaching of English, 2014.
‘Stepping into Supernatural: Screen Literacy and Breaking the Fourth Wall’, Screen Education, No. 74, Winter 2014.
‘‘That’s so Meta!’: Allusions for the Media Literate Audience in Community (And Beyond)’, A Sense of Community: Essays on the Television and Its Fandom, ed. Lee, Ann-Gee, Jefferson, North Carolina, McFarland & Company, Inc., 2014.