Writing

‘Creating River Connections’, Self-published, Medium, October 2021.

‘Designing a digital Learning Lab’, Self-published, Medium, October 2021.

‘The Forgotten Legacy of the First Woman Filmmaker’,
Self-published, Medium, February 2020.

‘Emerging Technologies Design Challenge’, Self-published, Medium, March 2019.

‘Challenging the Gender Balance in Videogames’, Self-published, Medium, December 2018.

‘Challenge Mode: Overcoming sexism in the games industry’, Screen Education, No. 89, March 2018.

Slumber Party: Girl Asleep and Growing into Growing Up’, Screen Education, No. 86, Winter 2017.

Key Frame: Piloting a Virtual Animation Project’, ACMI Labs, May 2017.

The Balance of Power: A Study Guide to Kung Fu Panda, Screen Education, No. 82, Winter 2016.

Death Note and Morality’, Screen Education, No. 78, Winter 2015.

‘DreamWorks Animation: The Exhibition’, Primarily English, vol. 3, no. 1. Collingwood, VIC: Victorian Association for the Teaching of English, 2014.

Stepping into Supernatural: Screen Literacy and Breaking the Fourth Wall’, Screen Education, No. 74, Winter 2014.

‘‘That’s so Meta!’: Allusions for the Media Literate Audience in Community (And Beyond)’, A Sense of Community: Essays on the Television and Its Fandom, ed. Lee, Ann-Gee, Jefferson, North Carolina, McFarland & Company, Inc., 2014.